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<div align='center' style='font-size: 150%;'>\
[[A bus ride.->Ticket buy]]
An interactive story by Diegs117\
</div>
/*https://www.reddit.com/r/twinegames/comments/6dv2p5/css_to_enlarge_and_center_text_in_twine_2/ */
<<set $kind_end to false>>
<<set $apathetic_end to false>>
<<set $soso_end to false>>There you are.
You know you need to take a break.
You need to leave, at least for a while.
You head to the counter and ask for a ticket.
Where will you go?
[[Puebla->Puebla]]
[[Guadalajara->Guadalajara]]
[[Queretaro->Queretaro]]
<<set $money to 40>>
<<set $puebla to false>>
<<set $guadalajara to false>>
<<set $queretaro to false>>
<<set $shop to true>>
<<set $chips to 0>>
<<set $soda to 0>>
<<set $had_chips to false>>
<<set $had_soda to false>>
<<set $interactions to 12>>
<<set $kindness to 0>>
<<set $event to false>>
<<set $home to false>>
<<set $family to false>>
<<set $dreams to false>>
<<set $how to true>>
<<set $gum to 0>>
<<set $gift to false>>
<<set $think to 0>>
<<set $watanabe to true>>
<<set $manhunt to true>>
<<set $scar to true>>
<<set $homie to true>>
<<set $familiar to true>>"A two way ticket to Puebla please" you say.
[[You've got your ticket now->Shopping]]
<<set $puebla to true>>
<<set $partner to "Luis">>
<<set $city to "Puebla">>"A two way ticket to Guadalajara please" you say.
[[You've got your ticket now->Shopping]]
<<set $guadalajara to true>>
<<set $partner to "Mario">>
<<set $city to "Guadalajara">><<if $shop>>//Maybe I can buy something// you think.
You go to the vending machine.<<set $shop to false>><<endif>>
You see the prizes.
You've got $<<print $money>>.
<<if $money>0>>
[[Buy chips $15->chips]]
[[Buy soda $10->soda]]
[[Stop shopping->Enter bus]]
<<else>>
[[I've no money left->Enter bus]]
<<endif>><<if $money>=15>><<set $chips+=1>><<set $money-=15>><<set $had_chips to true>>You have <<print $chips>> chips bags
You have $<<print $money>> [[now->Shopping]]
<<else>>[[You don't have enough money->Shopping]]
<<endif>>
<<if $money>=10>><<set $soda+=1>><<set $money-=10>><<set $had_chips to true>>You have <<print $soda>> soda bottles
You have $<<print $money>> [[now->Shopping]]
<<else>>[[You don't have enough money->Shopping]]
<<endif>>You walk to your seat. You've got a window seat.
You seat down and wait for the journey to [[start->introduction]]"Hello there." Somebody tells you
"Oh hi" you answer.
"It seems will be sitting together for this journey" he says. "My name is <<print $partner>>"
"A pleasure" you say, as you look to the [[window->journey begins]]Moments later the bus starts moving.
The journey has begun.
You watch the city go by through the window
[[Well, now there's no turning back->menu]]
<<if $interactions==6>>[[The bus stops in a truck stop->stop]]
<<elseif $interactions>0>>You're sitting in the bus. What will you do?
[["Talk to "+$partner->conversation]]
[[Listen to music->music]]
[[Watch the horizon->window]]
[[Think->think]]
[[Open your bag->eat]]
<<if $gift>>[["Give "+$partner+" what you bought"->gift]]<<endif>>
<<else>>
[["The bus has arrived to "+$city->outcome]]
<<endif>>What can you talk about?
[[Talk about the weather->weather]]
[[Ask how his day has been->how is he doing]]
[[Talk about music->music talk]]
<<if $kindness>3>>[[Talk about his family->family_C]]<<endif>>
<<if $kindness>2>>[[Ask him what he was doing in the city->goals]]<<endif>>
<<set $interactions -=1>><<set $interactions-=1>>You take your phone and you listen to [[music->menu]]You look through the window and you admire the scenery.
<<set $interactions -=1>>
<<if $event==false && either(1,2,3)==1>>[[You can see something->something in window]]
<<else>>[[You stop looking through the window->menu]]<<endif>>[[Think about yourself->you(not watanabe)]]
[[Think about the scenery->scenery]]
<<if $home>>[[Think about your home->home]]<<endif>>
<<if $family>>[[Think about your family->family]]<<endif>>
<<if $dreams>>[[Think about your dreams->dream was taken]]<<endif>>
<<set $interactions -=1>>You look in your bag.
<<if $soda!=0>>You have <<print $soda>> soda bottles.
[[Drink->drink soda]]<<else>>You have nothing to drink<<endif>>
<<if $chips!=0>>You have <<print $chips>> chips bags.
[[Eat->eat chips]]<<else>>You have nothing to eat.<<endif>>
<<if $had_chips==false && $had_soda==false && $kindness>3>>
[[There's nothing in your bag.->give chips]]
<<elseif $chips==0 && $soda==0 && $gum==0>>[[There's nothing in your bag->menu]]
<<endif>><<set $soda-=1>><<set $interactions-=1>>
<<if $soda>=1>>You see <<print $partner>> has nothing to drink. You have extra soda. Do you share it?
[[Yes->share soda]]
[[No->no sharing]]
<<else>>
[[You drink your soda->menu]]
<<endif>>
<<set $chips-=1>><<set $interactions-=1>>
You see <<print $partner>> has nothing to eat. Do you share it?
[[Yes->share chips]]
[[No->no sharing]]
<<set $kindness+=1>><<set $soda-=1>>
You hand <<print $partner>> a bottle of soda.
"Thank you. I'm so thirsty" He answers.
"No problem" you answer as you drink your [[soda->menu]]<<print $partner>> watches you as you consume what you [[bought->menu]]<<set $kindness+=1>>
You show <<print $partner>> your chips bag.
"Thank you. I'm so hungry" He answers.
"No problem" you answer as you eat your [[chips->menu]]<<set $event to true>>It's <<if $puebla>>a corn<<elseif $guadalajara>>an agave<<else>>a nopal<<endif>> field.
Talk to <<print $partner>> about <<if $puebla>>corn<<elseif $guadalajara>>agave<<else>>nopal<<endif>>?
[[Yes->talk about field]]
[[No->menu]]<<if $puebla>><<set $plant to "corn">><<elseif $guadalajara>><<set $plant to "agave">><<else>><<set $plant to "nopal">><<endif>>
"Have you seen this giant <<print $plant>> field? It's amazing" You ask <<print $partner>>
"Wow, it reminds me of home" He answers as he looks through the window.
Ask about his home:
[[Yes->talk about home]]
[[No->menu]]"Home?" You ask him
"Yes. My family has a <<print $plant>> field near <<if $puebla>>Puebla<<elseif $guadalajara>>Guadalajara<<else>>Queretaro<<endif>>" He answers
"Are you going home then?" You ask him.
"Yes. I was in the city for some buisness, but now I'm going home. Home sweet home"
<<set $kindness+=1>><<set $home to true>>
[[He smiles and you look to the window again->menu]]//"Maybe it was time to take a break. The last break a took was about 3 years ago. Yeah, it was quite a while ago.
I remember how I was in college. ''I'll take break every year. I come first, the job takes second place''. Hehe. Things have surely changed.
Were this changes good for me? Maybe not. I need to remember I'm a human first and a worker second. It's importnat I don't lose the balance." // [[You think->menu]]
<<if $watanabe>><<set $think+=1>><<set $watanabe to false>><<endif>>//"It's nice to see something different to the city.
The open fields are nice. It remembers me of that time I went with my grandma to the forest.
Those were different times. I was happier. Why is that? What I'm doing wrong?" //[[You think->menu]]
<<if $scar>><<set $think+=1>><<set $scar to false>><<endif>>//"It's funny how he's going home and I'm getting away from it.
Living outside the city would be nice. At least the air quality should be better.
I would expect something bigger than my small flat.
His life is certainly different to my life.
Maybe this life could suit me, but how can I know if I never try it?" // [[You think->menu]]
<<if $homie>><<set $think+=1>><<set $homie to false>><<endif>>
//"I've never thought of having a family of my own. I guess I never gave me the time to think about it. I don't know if that's what I want. I guess only time will tell.
What would my dad thought when he was my age? I don't really know. I wish I could ask him. I remember him. He was always happy. What he did to achieve this?
mAybe I have to find that answer by myself." //[[You think->menu]]
<<if $familiar>><<set $think+=1>><<set $familiar to false>><<endif>>//"What do I want to do with my life? In the past that would be pretty clear, but now... I don't know. I spent all my time in the office. I love my work, but, am I missing out on something? There must be something else. Maybe it's time I try new things." //[[You think->menu]]
<<if $manhunt>><<set $think+=1>><<set $manhunt to false>><<endif>>"Are you hungry?" <<print $partner>> ask. "Here, take some chips."
"Thank you" You say as you take the chips with a smile in your [[face.->menu]]"The weather is nice today" You say.
"Yeah, is nice. It won't delay the bus" He answers
"Yeah, I hope so" You [[answer->menu]]<<if $how>><<set $kindness+=1>><<set $how to false>><<endif>>
"So, how are you doing?" You ask.
"I'm ok, although kinda tired" He answers. "How about you?"
"I'm fine" You [[answer->menu]]"So, what music do you like?" You ask
"I like rock music, what about you?" He answers
"Me too"
Recomend a song:
[[Yes->recomend]]
[[No->menu]]"What were you doing in the city?" You ask
"I was there for some job interviews." <<print $partner>> answers.
"Great, do you want to move there?"
"Yeah, it has been my dream since I was little."
"Amazing, is a nice city, although kinda crowded"
"I know. But I've always loved the city lifestyle. Yes, it's different to the lifestyle I'm used to, but I want to try it. That's my current goal." He answers, [[smiling.->menu]]
<<set $kindness+=1>><<set $dreams to true>>"So, do you have a partner or something similar?" You ask.
"Oh, not really. I have a daughter. Her name is Maria. She is nice. What about you?" He answers
"Me, I've no one. It's just me." You answer.
"I remember those days. They were nice, but I love having a family, although I must admit is not for everybody. It depends of what you want in your life." He answers with a [[smile->menu]]
<<set $kindness+=1>><<set $family to true>>"Have you heard this song?" You ask as you show him a song in your phone.
"No, I've not heard it. May I listen to it?"
"Yeah of course" You answer as you lend him your phone.
"It's pretty good. I really liked it. Thank you" [[He answers->menu]]
<<set $kindness+=1>>
<<if $money>0>>You have some money left.
Buy something for <<print $partner>>?
<<set $shop_stop to true>>
[[Yes->shopping stop]]
[[No->stop nothing]]
<<else>> You get down, and after a small break you return to the [[bus->menu]]<<endif>>
<<set $interactions-=1>>
<<if $shop_stop>>You enter the stop and you find a vending machine.
<<set $shop_stop to false>>
<<endif>>
You see the prizes.
You've got $<<print $money>>.
<<if $money>0>>
[[Buy chips $15->chips s]]
[[Buy soda $10->soda s]]
[[Buy gum $5->gum]]
[[Go back to the bus->menu]]
<<else>>
[[You've no money left, return to the bus->menu]]
<<endif>>
You get down, and after a small break,
you return to the [[bus->menu]]
<<if $money>=5>><<set $gum+=1>><<set $money-=5>>You have <<print $gum>> gum packages<<set $gift to true>>
You have $<<print $money>> [[now->shopping stop]]
<<else>>[[You don't have enough money->shopping stop]]
<<endif>>
<<if $money>=15>><<set $chips+=1>><<set $money-=15>><<set $had_chips to true>>You have <<print $chips>> chips bags<<set $gift to true>>
You have $<<print $money>> [[now->shopping stop]]
<<else>>[[You don't have enough money->shopping stop]]
<<endif>>
<<if $money>=10>><<set $soda+=1>><<set $money-=10>><<set $had_chips to true>>You have <<print $soda>> soda bottles<<set $gift to true>>
You have $<<print $money>> [[now->shopping stop]]
<<else>>[[You don't have enough money->shopping stop]]
<<endif>><<if $soda>0>>You have <<print $soda>> soda bottles.
[[Give him a soda bottle->gift soda]]<<endif>>
<<if $chips>0>>You have <<print $chips>> chips bags.
[[Give him a chip bag->gift chips]]<<endif>>
<<if $gum>0>>You have <<print $gum>> gums.
[[Give him a gum packages->gift gum]]<<endif>>
<<set $gift to false>><<set $item to "soda">><<set $soda-=1>>
"I bought some <<print $item>> for you" You say as you lend him the <<print $item>>.
"Thank you! You're so nice" He [[answers.->menu]]
<<set $kindness+=1>><<set $item to "chips">><<set $chips-=1>>
"I bought some <<print $item>> for you" You say as you lend him the <<print $item>>.
"Thank you! You're so nice" He [[answers.->menu]]
<<set $kindness+=1>><<set $item to "gum">><<set $gum-=1>>
"I bought some <<print $item>> for you" You say as you lend him the <<print $item>>.
"Thank you! You're so nice" He [[answers.->menu]]
<<set $kindness+=1>>The bus arrives to the city. Everyone starts getting off the bus. You look to your sides and you see <<print $partner>> <<if $kindness<3>>[[next to you->apathetic]]<<elseif $kindness<6>>[[next to you->so so]]<<else>><<if $think>3>>[[next to you->kind]]<<else>>[[next to you->so so]]<<endif>><<endif>>"Well, that was a long ride" <<print $partner>> says. "Thank you for the company" He thanks you as he stands up and leaves.
You remain in your [[seat->apathetic 2]]
<<set $apathetic_end to true>>"That was a pretty nice ride" <<print $partner>> says. "I hope you have a nice day" He says as he lends you his hand.
"Thank you. Have a nice day" You say as you give him a hand [[shake.->so so 2]]
<<set $soso_end to true>>"We've arrived" <<print $partner>> says. "Thank you for everything"
"Thank you for being so nice." You answer him.
"It's still early. Do you want to go for a drink or something?" You ask [[him->kind 2]]
<<set $kind_end to true>>
After everyone has left, you stand up and leave.
You cannot stop feeling a little empty inside.
You keep telling yourself it doesn't matter.
It's allright. You were strangers in a [[bus->end card]]
<div align='center' style='font-size: 150%;'>\
Thank you for playing.
Story and twine design by Diegs117
Images by Diegs117 \
</div>
/*https://www.reddit.com/r/twinegames/comments/6dv2p5/css_to_enlarge_and_center_text_in_twine_2/ */
Endings:
1. <<if $apathetic_end>>[[Not that social->apathetic_exp]]<<else>>[[**Locked**->apathetic_exp]]<<endif>>
2. <<if $soso_end>>[[Just two kind strangers->soso_exp]]<<else>>[[**Locked**->soso_exp]]<<endif>>
3. <<if $kind_end>>[[Help yourself by helping->kind_exp]]<<else>>[[**Locked**->kind_exp]]<<endif>>
[[Try again->step -1]]
You stand up and leave the bus.
It was a nice ride. He was a good guy.
At least you made his day a little bit [[better.->end card]]
You go to a nearby place, and after a while you leave.
He was a nice guy.
He seems to have everything figured out.
Maybe you really needed a break.
Maybe there's more to life than the routine.
It's nice to do something different every once in a [[while->end card]]
Who needs human contact if you can listen to music and watch through the [[window?->end card]]
Talk with <<print $partner>>. Maybe sharing a little can't hurt [[you.->end card]]
Don't be afraid to talk. You may need to reflect a little about what you talk with <<print $partner>>. Sharing is caring, [[remember?->end card]]"A two way ticket to Queretaro" you say.
[[You've got your ticket now->Shopping]]
<<set $queretaro to true>>
<<set $partner to "Pablo">>
<<set $city to "Queretaro">>Do you wish to change your destination?
[[Yes->Ticket buy]]
[[No->Shopping]]
<<set $shop to true>>
<<set $chips to 0>>
<<set $soda to 0>>
<<set $had_chips to false>>
<<set $had_soda to false>>
<<set $interactions to 12>>
<<set $kindness to 0>>
<<set $event to false>>
<<set $home to false>>
<<set $family to false>>
<<set $dreams to false>>
<<set $how to true>>
<<set $gum to 0>>
<<set $gift to false>>
<<set $think to 0>>
<<set $watanabe to true>>
<<set $manhunt to true>>
<<set $scar to true>>
<<set $homie to true>>
<<set $familiar to true>>
<<set $money to 40>>